Rick,
Have you considered Panzer Commander and, therefore, The Devil's
Cauldron/Where Eagles Dare & the upcoming desert game by Nick Richardson
using the same system?
Thanx,
John "W"
On Sat, Aug 8, 2009 at 5:57 PM, Mark Ruggiero <investor1965@...>wrote:
>
>
> Rick,
> I love the TCS playing time is long but the cool part is the orders etc
> Hunters can be played without orders.
> Leros is my fave you get to plan the defense the invasion etc.
> Mark Ruggiero
> ----- Original Message -----
> From: Rick Billings
> To:
Virtual_Wargamers_Club@yahoogroups.com<Virtual_Wargamers_Club%40yahoogroups.com>
> Sent: Saturday, August 08, 2009 12:25 PM
> Subject: [Virtual_Wargamers_Club] The Gamers' TCS series
>
> I took advantage of the MMP sale of TCS games and got HUNTERS FROM THE SKY
> and LEROS.
>
> Anybody in the group playing these? From my first read through the rules,
> this doesn't seem THAT different from PzG. However, the reported game times
> are horrondeously long. Is that true? Is it due to the command rules or
> something else?
>
> I'm hoping to settle on a PzL/PzB scale game which is playable via VASSAL
> and has historical scenario / map support similar to the Advanced Tobruk
> series.
>
> I think that it would be a no brainer if it were not for AP's anti-VASSAL
> policy. But, since there is not much I can do about that, I might go with
> PzB2 (but I prefer the PzG/TCS point attack approach to tank combat) over
> the PzB2 AT approach. Can TCS be streamlined to play quicker (or is the
> whole "TCS crawl" a thing of legend)?
>
> Someone willing to take me through the TCS paces?
>
> [Non-text portions of this message have been removed]
>
>
>
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